You are the one seeing it as a square peg and a round hole, I see them having the same role, temporary immobilize the enemy giving you some time to safetly do some damage or heal an ally.Įxept one of the two has massive advantages over the other making it unbalanced. I bet when both were channeled cone cc skills you would argue you cannot compare them because they do not both use exactly the same energy and one is the 2nd abiltiy and the other the 3rd and one is from Excalibur and the other from Atlas so we cannot compare. Man in your mind abilities really have to be one on one for you to be able to compare them huh? Something you would do while others shoot at the enemies, or to buy time while your team handles something going on somewhere else rather than a personal giant AoE CC skill to be used on the fly. IMO, the way you have to stop using weapons strongly implies that it's meant as a team support skill. You're inviting a lot of other arguments that may not be constructive by trying to shove the square peg through the round hole. it does not do any damage nor increase any damage done, it just prolongs the game by spending time "freezing" them in place.Īs there is no other channeled cone CC skill I don't think it can be balanced very well through comparison to abilities used in totally different ways. Petrify is not weak enough? how on earth could it be any weaker. both impair enemies in movement and ability in pretty much exactly the same way, the only differences are the once I mentioned which all point towards benefits for Excalibur. With the argument that they are different warframes we might as well throw all balance out the window, everything is a different warframe/weapon/ability to another so we cannot compare anything so everything stands on its own so tis all balanced?Īnd really, vague similarities. It would be nice if there were some additional effect against fully petrified enemies, like being able to shatter them with physics effects a la frozen enemies, but Atlas is already pretty strong after the recent buffs and Petrify itself isn't really weak enough that it's not worth using, so I'm not too torn up about it. Also, Atlas and Excalibur are different warframes with different power kits, strengths, and weaknesses, so comparing two of their abilities that share a vague similarity between them doesn't really yield any useful information. Petrify takes effect instantly if you take into account that enemies are stuck flinching once the effect begins. I cast radial blind and the enemies just stand there and do jack sh*t until the ability is over. Oh and I just did take a swing at Excalibur again just to confirm and yeah no retaliation at all man. With all the benefits Radial Blind has over Petrify that is just some more food for thought. I would also like to mention that Radial Blind is a 2nd ability and Petrify a 3rd. Sooo would it be that crazy to ask that Atlas his 3rd with all the negatives/requirements of it, reduces armor by, oh lets say, 30%? Nekros his second ability also reduces armor, by 20%. Sure Avalanche is an ultimate but when were those ever in balance? With an armor reduction or something it would atleast speed up the process a bit. honestly its hardly more vulnerable then if you just stunlock them in melee, again its barely, if not ever worth it going through the effort and/or time to turn them into stone, might as well just attack them and get it over with. Its more the contradiction, retaliate but helplessly, that I wanted to point out as odd.Īnd Vulnerable. Its effect is bound to be worlds apart from a 3rd ability? as in they can't, move and shoot, at all.Īlso, you want Petrify to be permanent? How is that even a fair challenge? You do realize Avalanche is an ultimate ability costing 100 energy. blinded enemies can, you know, move and shoot at where they last hear noise from gunfire and such.Ĭompletely vulnerable. Not sure if you noticed before if you played Excalibur.
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